DCDC22 :: Virtual Conference :: 11 – 15 July 2022
Inclusive Innovation: digital creativity and opportunities
DCDC (Discovering Collections, Discovering Communities) is a cross-sectoral conference, hosted by The National Archives, RLUK and Jisc, that brings together the GLAMA sector (galleries, libraries, archives, museums and academia) to share our experiences, innovations, interests and concerns.
DCDC22 will showcase how digital innovation is transforming the cultural heritage and academic sectors and their relationship with their audiences. From individual projects to national programmes, for organisations and groups large and small, we look forward to examining the opportunities and challenges that digital technologies and collaboration can offer.
Emerging technologies have brought considerable benefits to cultural heritage organisations, transforming approaches to institutional collections, our ways of working, and the way people discover and engage with collections. As research continues to drive innovation, how can we ensure that our practices remain relevant, open, inclusive, representative and transformative? How can our practices in turn enable new innovations?
Technologies such as artificial intelligence (AI), machine learning, and virtual and augmented reality are strengthening access to collections and renewing audience engagement across the GLAMA sector. At the same time, these technologies also raise questions around representation and ethics. DCDC22 is an opportunity for colleagues to share knowledge and experience within the GLAMA community. We will explore how to build accessible, inclusive systems and promote greater access and engagement between our institutions, communities and groups.
Championing creativity and talent within the GLAMA sector and exploring digital solutions at scale, DCDC22 is a forum for knowledge-exchange between organisations and individuals at all levels. We will explore how research is reimagining how our collections are formed and preserved, how audiences engage with and contribute to our work, and how we plan for the future.
DCDC22 call for papers
DCDC22 invites proposals on this year’s theme of Inclusive Innovation: digital creativity and opportunities on any project involving archives, libraries, museums and other heritage and cultural organisations and groups in partnership with each other, communities and the academic sector.
The main conference themes will include, but are not limited to, the following:
- Libraries, archives, and museums as catalysts for community cohesion
- Leadership, culture and data: overcoming organisational barriers to digital inclusion
- The role of peer learning and support in addressing digital inequalities
- Navigating the future of technology: future-proofing the sector
- Innovating to sustain collections and communities
- Collections and AI: digitally ready infrastructure and practices
- Supporting equal and inclusive access to knowledge
- Engaging wider audiences, perspectives and voices
- Digital and data poverty
- Algorithmic fairness and transparency, open data and information literacy
- Ethical system design, usability and equality of access
- Developing digitally ready skill-sets
Papers will be (10/15) minute presentations, with or without accompanying slides. Proposals may have multiple authors, but should have a maximum of one speaker. Papers may be pre-recorded, but an author should be available during the session for questions and answers. Where possible, papers should relate to the conference sub-themes listed above, but can also relate to other topics pertinent to the conference theme. Submissions may include up to two speakers.
We welcome proposals for up to two hour interactive sessions, this can mean workshops or any other format that requires a high level of interactivity, audience participation, and/or collaborative problem solving e.g. solution rooms. These interactive sessions may utilise online tools such as third-party collaborative white boards or online polls, and may also include breakout groups. Proposals can include up to three speakers/facilitators.
Speed presentations are short, fast paced presentations with speakers restricted to 20 slides at exactly 20 seconds per slide (6 minutes and 40 seconds in total). Presentations can be pre-recorded. but the author must be available during the sessions for questions an answers. Presentations must relate to the conference sub-themes listed in the call for papers. Submissions may include up to one speaker.
All submissions should be submitted via this submission form by close of business on Friday, 11 February 2022. Submissions received after this date will not be considered.
Occasionally the DCDC organisers may suggest a submission is delivered in a different format than that initially proposed. Authors will be fully consulted in this instance.
DCDC22 will be a fully virtual conference, and we have provided some guidance for authors below.
** We’re currently exploring the possibility of having an in-person element to DCDC this year. Please check back here for any updates on this.
DCDC22 Conference fees
We are still finalising plans for the conference, therefore we are unable to confirm final prices currently. However, we are able to confirm that successful proposals will receive free tickets for up to the maximum number of speakers/contributors detailed above for each format.
Guidance on delivering a virtual presentation or session
DCDC22 will be a virtual event. We have listed some tips below and also third party collaborative platforms below which authors may wish to include with their submission.
- We have listed a number of possible formats above but will welcome other suggestions, and where possible will work with authors to help make this happen.
- Presentations may be recorded in advance but we will require speakers to be available for live Q&As.
- We will be holding rehearsal sessions ahead of the conference and would encourage all speakers/convenors to attend where possible.
- The conference will be held via an online meeting/webinar platform, meaning that we will have the functionality to hold interactive meetings (where all participants may have their audio and video on), or webinars (only main speakers/convenors etc. will have audio/video privileges, admins can enable audience mics/videos on an individual basis).
- For workshops and other interactive sessions we would advise there be multiple facilitators/convenors to hand, especially for those that wish to have breakout groups. There should be at least one convenor per group.
- Even though we may be sat in the comfort of our own homes during the conference, it would be advisable to plan a break for sessions that run over an hour so that people are able to grab a drink, stretch their legs, and rest their eyes from their monitors. Breaks are also a good way to seamlessly switch between sections of the meeting or chairs.
- For interactive workshops and sessions, you may wish to use a collaborative, third-party tool. We have listed just a few of these tools below. Please note that the DCDC organisers will not be able to subscribe to, or cover the costs for any third-party tool or service.
Jamboards are interactive whiteboards, which are free to create and there are no restrictions on the number of jamboards that can be created.
Padlet is a digital canvas to create projects that are easy to share and collaborate on. A free account offers up to three whiteboards.
Miro is an collaborative whiteboard platform that offers pre-built templates. An advantage of Miro in comparison to Jamboard or Padlet is that it has more functionality, including an infinite canvas and the option for video conferencing. A free account allows for the creation of up to three boards.
Mentimeter is a useful way of interacting with an audience using real-time interactive polls and quizzes. Slides are shared using a code. There is a free plan option which puts a limit of two questions or five quiz questions per presentations, but there is no limit to the number of presentations that you can create.
Slido offers interactive Q&A, live polls and audience insights.There is a free account option with a limit of 100 participants, and three polls per event.
Kahoot! is a game-based learning platform. Its learning games, ‘Kahoots’, are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot app. There is a free plan with limited functionality, but users may also sign up for 7 day free trials on the more premium plans.